Public Sol Builds
Basic Attack Burst - Move Fast
Start / Flex
strength: 10
Item is Consumed, then Heals 20 health per tick, 10 ticks over 10s. Can be stacked up to 3 times in a single inventory slot.
Item is Consumed, then Restores 15 mana per tick, 10 ticks over 10s. Can be stacked up to 3 times in a single inventory slot.
Full Build
criticalChance: 17.5
intelligence: 25
strength: 20
You and allied gods within 6.4m gain 10 + 1 per Level Strength, 15 + 2 per Level Intelligence, and 20% Attack Speed for 6s. Cooldown: 60s.
attackSpeed: 22.5
intelligence: 50
When you hit an enemy god or jungle boss with an ability you gain 15 Basic Attack Damage for 6s. Stacks up to 3 times.
attackSpeed: 17.5
strength: 30
You gain 40 Basic Attack Damage and 30% Attack Speed for 6s. Cooldown: 50s.
attackSpeed: 20
intelligence: 35
strength: 30
All targets hit by your basic attacks take 5 + 2 per level bonus Magical Damage.
cooldownRate: 10
strength: 40
When you use an ability you gain 3% Movement Speed and 5 Cooldown Rate for 10s. Stacks up to 3 times.

attackSpeed: 25
strength: 20
When you hit an enemy god with a basic attack you gain 25% reduced Basic Attack Movement Penalty for 2s. Stacks up to 2 times.
Basic Mid/ADC Sol
Start / Flex
Item is Consumed, then Heals 20 health per tick, 10 ticks over 10s. Can be stacked up to 3 times in a single inventory slot.
Item is Consumed, then Restores 15 mana per tick, 10 ticks over 10s. Can be stacked up to 3 times in a single inventory slot.
intelligence: 15
intelligence: 70
manaRegen: 2
maxMana: 300
Enemy gods hit by your basic attacks and abilities have 40% reduced healing for 4s.
cooldownRate: 20
intelligence: 45
When you get a Kill or Assist on an enemy god you gain 1 stack of 50 Intelligence but you also lose 20 Physical Protection and 20 Magical Protection per stack. Stacks up to 3 times. All stacks are removed on your death.
Item is automatically consumed, then gain 120 Intelligence permanently. Does not stack.
Full Build
intelligence: 60
lifesteal: 20
You gain a HP shield equal to 10% of your max HP + 80% Intelligence from items for 6s. Killing a god reduces the current cooldown by 50%. Cooldown: 140s.
attackSpeed: 22.5
intelligence: 50
When you hit an enemy god or jungle boss with an ability you gain 15 Basic Attack Damage for 6s. Stacks up to 3 times.
attackSpeed: 20
intelligence: 35
strength: 30
All targets hit by your basic attacks take 5 + 2 per level bonus Magical Damage.
intelligence: 57
manaRegen: 4
maxMana: 250
Enemy gods hit by your abilities take 15% of their Current HP as bonus Magical Damage over 4s. This effect only triggers once per ability per god.
intelligence: 20
magicalPenetration: 25
maxMana: 250
intelligence: 145
Basic Attack - Life Steal
Start / Flex
strength: 10
Item is Consumed, then Heals 20 health per tick, 10 ticks over 10s. Can be stacked up to 3 times in a single inventory slot.
Item is Consumed, then Restores 15 mana per tick, 10 ticks over 10s. Can be stacked up to 3 times in a single inventory slot.
Full Build
criticalChance: 17.5
intelligence: 25
strength: 20
You and allied gods within 6.4m gain 10 + 1 per Level Strength, 15 + 2 per Level Intelligence, and 20% Attack Speed for 6s. Cooldown: 60s.
attackSpeed: 22.5
intelligence: 50
When you hit an enemy god or jungle boss with an ability you gain 15 Basic Attack Damage for 6s. Stacks up to 3 times.
attackSpeed: 17.5
strength: 30
You gain 40 Basic Attack Damage and 30% Attack Speed for 6s. Cooldown: 50s.
attackSpeed: 20
intelligence: 35
strength: 30
All targets hit by your basic attacks take 5 + 2 per level bonus Magical Damage.
intelligence: 60
lifesteal: 20
You gain a HP shield equal to 10% of your max HP + 80% Intelligence from items for 6s. Killing a god reduces the current cooldown by 50%. Cooldown: 140s.
lifesteal: 15
strength: 25
You gain a HP shield equal to 10% of your max HP + 100% Strength from items for 6s. Killing a god reduces the current cooldown by 50%. Cooldown: 140s.