Public Builds
Start / Flex
Item is Consumed, then Heals 20 health per tick, 10 ticks over 10s. Can be stacked up to 3 times in a single inventory slot.
Item is Consumed, then Restores 15 mana per tick, 10 ticks over 10s. Can be stacked up to 3 times in a single inventory slot.
intelligence: 15
intelligence: 70
manaRegen: 2
maxMana: 300
Enemy gods hit by your basic attacks and abilities have 40% reduced healing for 4s.
manaRegen: 5
strength: 50
Enemy gods hit by your basic attacks and abilities have 40% reduced healing for 4s.
Item is automatically consumed, then gain 120 Intelligence permanently. Does not stack.
Full Build
cooldownRate: 20
intelligence: 45
When you get a Kill or Assist on an enemy god you gain 1 stack of 50 Intelligence but you also lose 20 Physical Protection and 20 Magical Protection per stack. Stacks up to 3 times. All stacks are removed on your death.
intelligence: 95
Your Ultimate Cooldown is reduced by 20%.
intelligence: 145
intelligence: 125
manaRegen: 2
maxMana: 150
If you have more than 225 Item Intelligence you gain 15 Cooldown Rate.
intelligence: 20
magicalPenetration: 25
maxMana: 250
intelligence: 85
You gain 20% increased Intelligence for 10s. Cooldown: 180s.
Start / Flex
magicalProtection: 30
maxHealth: 225
physicalProtection: 20
strength: 25
cooldownRate: 10
strength: 40
When you use an ability you gain 3% Movement Speed and 5 Cooldown Rate for 10s. Stacks up to 3 times.
maxHealth: 250
physicalProtection: 45
Create a Mushroom that Heals allied gods within 6.4m for 5% HP every 1s. Lasts for 5s. Cooldown: 60s.
Full Build
magicalProtection: 30
maxHealth: 225
physicalProtection: 20
strength: 25
cooldownRate: 10
strength: 40
When you use an ability you gain 3% Movement Speed and 5 Cooldown Rate for 10s. Stacks up to 3 times.
maxHealth: 250
physicalProtection: 45
Create a Mushroom that Heals allied gods within 6.4m for 5% HP every 1s. Lasts for 5s. Cooldown: 60s.
magicalProtection: 26
maxHealth: 300
maxMana: 100
physicalProtection: 20
Enemies within 8.8m have 40% reduced healing.
magicalProtection: 55
You and allies within 8.8m gain 20% Attack Speed.
maxHealth: 325
physicalProtection: 40
You and allied gods within 6.4m gain 25% Movement Speed for 4s. Cooldown: 180s.
Start / Flex
strength: 10
Item is Consumed, then Heals 20 health per tick, 10 ticks over 10s. Can be stacked up to 3 times in a single inventory slot.
Full Build
attackSpeed: 17.5
strength: 30
You gain 40 Basic Attack Damage and 30% Attack Speed for 6s. Cooldown: 50s.
criticalChance: 17.5
intelligence: 25
strength: 20
You and allied gods within 6.4m gain 10 + 1 per Level Strength, 15 + 2 per Level Intelligence, and 20% Attack Speed for 6s. Cooldown: 60s.
cooldownRate: 10
strength: 40
When you use an ability you gain 3% Movement Speed and 5 Cooldown Rate for 10s. Stacks up to 3 times.

attackSpeed: 25
strength: 20
When you hit an enemy god with a basic attack you gain 25% reduced Basic Attack Movement Penalty for 2s. Stacks up to 2 times.
cooldownRate: 20
strength: 45
When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 2s and your Ultimate Cooldown is reduced by 6s.
manaRegen: 4
maxMana: 225
strength: 45
When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.
Start / Flex
strength: 10
Item is Consumed, then Heals 20 health per tick, 10 ticks over 10s. Can be stacked up to 3 times in a single inventory slot.
Item is Consumed, then Restores 15 mana per tick, 10 ticks over 10s. Can be stacked up to 3 times in a single inventory slot.
Full Build
criticalChance: 17.5
intelligence: 25
strength: 20
You and allied gods within 6.4m gain 10 + 1 per Level Strength, 15 + 2 per Level Intelligence, and 20% Attack Speed for 6s. Cooldown: 60s.
attackSpeed: 22.5
intelligence: 50
When you hit an enemy god or jungle boss with an ability you gain 15 Basic Attack Damage for 6s. Stacks up to 3 times.
attackSpeed: 17.5
strength: 30
You gain 40 Basic Attack Damage and 30% Attack Speed for 6s. Cooldown: 50s.
attackSpeed: 20
intelligence: 35
strength: 30
All targets hit by your basic attacks take 5 + 2 per level bonus Magical Damage.
cooldownRate: 10
strength: 40
When you use an ability you gain 3% Movement Speed and 5 Cooldown Rate for 10s. Stacks up to 3 times.

attackSpeed: 25
strength: 20
When you hit an enemy god with a basic attack you gain 25% reduced Basic Attack Movement Penalty for 2s. Stacks up to 2 times.
Start / Flex
Item is Consumed, then Heals 20 health per tick, 10 ticks over 10s. Can be stacked up to 3 times in a single inventory slot.
Item is Consumed, then Restores 15 mana per tick, 10 ticks over 10s. Can be stacked up to 3 times in a single inventory slot.
strength: 10
attackSpeed: 17.5
strength: 30
Enemy gods hit by your basic attacks take 20 + 10% of their max HP [from items] as bonus Physical Damage.
manaRegen: 5
strength: 50
Enemy gods hit by your basic attacks and abilities have 40% reduced healing for 4s.
Item is automatically consumed, then gain 75 Strength permanently. Does not stack.
Full Build
lifesteal: 15
strength: 25
You gain a HP shield equal to 10% of your max HP + 100% Strength from items for 6s. Killing a god reduces the current cooldown by 50%. Cooldown: 140s.
attackSpeed: 17.5
strength: 30
You gain 40 Basic Attack Damage and 30% Attack Speed for 6s. Cooldown: 50s.
criticalChance: 20
strength: 20
When you Critically Strike an enemy god you gain 15% Attack Speed for 4s.
criticalChance: 20
strength: 20
When you Critically Strike an enemy god you gain 10% Movement Speed for 4s.
attackSpeed: 12.5
strength: 10
When you damage an enemy god or jungle boss with a basic attack, gain 10% Physical Penetration for 4s. Stacks up to 5 times.
criticalChance: 20
strength: 30
You gain 25% increased Critical Strike Damage.
Start / Flex
Item is Consumed, then Heals 20 health per tick, 10 ticks over 10s. Can be stacked up to 3 times in a single inventory slot.
Item is Consumed, then Restores 15 mana per tick, 10 ticks over 10s. Can be stacked up to 3 times in a single inventory slot.
intelligence: 15
intelligence: 70
manaRegen: 2
maxMana: 300
Enemy gods hit by your basic attacks and abilities have 40% reduced healing for 4s.
cooldownRate: 20
intelligence: 45
When you get a Kill or Assist on an enemy god you gain 1 stack of 50 Intelligence but you also lose 20 Physical Protection and 20 Magical Protection per stack. Stacks up to 3 times. All stacks are removed on your death.
Item is automatically consumed, then gain 120 Intelligence permanently. Does not stack.
Full Build
intelligence: 60
lifesteal: 20
You gain a HP shield equal to 10% of your max HP + 80% Intelligence from items for 6s. Killing a god reduces the current cooldown by 50%. Cooldown: 140s.
intelligence: 40
maxHealth: 225
maxMana: 175
Enemy gods hit by your abilities are affected by a 15% Slow for 2s.
cooldownRate: 25
intelligence: 45
Your active ability Cooldowns are reduced by 1s every 10s.
intelligence: 57
manaRegen: 4
maxMana: 250
Enemy gods hit by your abilities take 15% of their Current HP as bonus Magical Damage over 4s. This effect only triggers once per ability per god.
intelligence: 20
magicalPenetration: 25
maxMana: 250
intelligence: 85
You gain 20% increased Intelligence for 10s. Cooldown: 180s.
Start / Flex
Item is Consumed, then Heals 20 health per tick, 10 ticks over 10s. Can be stacked up to 3 times in a single inventory slot.
Item is Consumed, then Restores 15 mana per tick, 10 ticks over 10s. Can be stacked up to 3 times in a single inventory slot.
intelligence: 15
intelligence: 70
manaRegen: 2
maxMana: 300
Enemy gods hit by your basic attacks and abilities have 40% reduced healing for 4s.
Item is automatically consumed, then gain 120 Intelligence permanently. Does not stack.
Full Build
cooldownRate: 25
intelligence: 45
Your active ability Cooldowns are reduced by 1s every 10s.
intelligence: 95
Your Ultimate Cooldown is reduced by 20%.
intelligence: 57
manaRegen: 4
maxMana: 250
Enemy gods hit by your abilities take 15% of their Current HP as bonus Magical Damage over 4s. This effect only triggers once per ability per god.
intelligence: 75
manaRegen: 2
maxMana: 200
When you use an ability you gain 65% of your Intelligence as bonus Magical Damage on your next basic attack.
intelligence: 55
maxHealth: 300
maxMana: 175
You and allies within 8.8m gain 7 + 0.5Level Strength and 10 + 1 per Level Intelligence.
cooldownRate: 10
magicalProtection: 25
maxHealth: 200
physicalProtection: 20
Create a ward that Reveals enemies and enemy wards within 10.4m. Lasts for 60s. Cooldown 60s.
Start / Flex
Item is Consumed, then Heals 20 health per tick, 10 ticks over 10s. Can be stacked up to 3 times in a single inventory slot.
Item is Consumed, then Restores 15 mana per tick, 10 ticks over 10s. Can be stacked up to 3 times in a single inventory slot.
maxHealth: 85
magicalProtection: 26
maxHealth: 300
maxMana: 100
physicalProtection: 20
Enemies within 8.8m have 40% reduced healing.
physicalProtection: 60
Enemies within 8.8m lose 20% Attack Speed and 20% Critical Strike Chance.
Item is automatically consumed, then gain 120 Intelligence permanently. Does not stack.
Full Build
maxHealth: 250
maxMana: 150
When you get an Assist on a lane minion you gain 1 stack of 1 Physical Protection and 1 Magical Protection. Stacks up to 40 times.
cooldownRate: 10
magicalProtection: 25
maxHealth: 200
physicalProtection: 20
Create a ward that Reveals enemies and enemy wards within 10.4m. Lasts for 60s. Cooldown 60s.
intelligence: 55
maxHealth: 300
maxMana: 175
You and allies within 8.8m gain 7 + 0.5Level Strength and 10 + 1 per Level Intelligence.
cooldownRate: 20
maxHealth: 300
You and allied gods within 6.4m gain a 100 + 12*Level HP Shield for 4s. Cooldown: 60s
maxHealth: 325
physicalProtection: 40
You and allied gods within 6.4m gain 25% Movement Speed for 4s. Cooldown: 180s.
magicalProtection: 30
maxHealth: 250
You and allied gods within 6.4m are Cleansed of all CC and gain CC Immunity for 1s. Cooldown: 180s.
Start / Flex
Item is Consumed, then Heals 20 health per tick, 10 ticks over 10s. Can be stacked up to 3 times in a single inventory slot.
Item is Consumed, then Restores 15 mana per tick, 10 ticks over 10s. Can be stacked up to 3 times in a single inventory slot.
strength: 10
magicalProtection: 26
maxHealth: 300
maxMana: 100
physicalProtection: 20
Enemies within 8.8m have 40% reduced healing.
physicalProtection: 60
Enemies within 8.8m lose 20% Attack Speed and 20% Critical Strike Chance.
Item is automatically consumed, then gain 75 Strength permanently. Does not stack.
Full Build
cooldownRate: 10
strength: 40
When you use an ability you gain 3% Movement Speed and 5 Cooldown Rate for 10s. Stacks up to 3 times.
magicalProtection: 30
maxHealth: 225
physicalProtection: 20
strength: 25
magicalProtection: 55
You and allies within 8.8m gain 20% Attack Speed.
cooldownRate: 10
physicalProtection: 40
Enemies within 5.6m are affected by a 25% Slow and have 25% reduced Attack Speed for 6s. Cooldown: 40s.
cooldownRate: 20
maxHealth: 175
strength: 20
Enemies hit by your abilities take 15 + 30% of your Item Protections as bonus Physical Damage. This effect only triggers once per ability per god.
maxHealth: 325
physicalProtection: 40
You and allied gods within 6.4m gain 25% Movement Speed for 4s. Cooldown: 180s.
Start / Flex
Item is Consumed, then Heals 20 health per tick, 10 ticks over 10s. Can be stacked up to 3 times in a single inventory slot.
Item is Consumed, then Restores 15 mana per tick, 10 ticks over 10s. Can be stacked up to 3 times in a single inventory slot.
intelligence: 15
intelligence: 70
manaRegen: 2
maxMana: 300
Enemy gods hit by your basic attacks and abilities have 40% reduced healing for 4s.
cooldownRate: 20
intelligence: 45
When you get a Kill or Assist on an enemy god you gain 1 stack of 50 Intelligence but you also lose 20 Physical Protection and 20 Magical Protection per stack. Stacks up to 3 times. All stacks are removed on your death.
Item is automatically consumed, then gain 120 Intelligence permanently. Does not stack.
Full Build
intelligence: 60
lifesteal: 20
You gain a HP shield equal to 10% of your max HP + 80% Intelligence from items for 6s. Killing a god reduces the current cooldown by 50%. Cooldown: 140s.
attackSpeed: 20
intelligence: 35
strength: 30
All targets hit by your basic attacks take 5 + 2 per level bonus Magical Damage.
attackSpeed: 22.5
intelligence: 50
When you hit an enemy god or jungle boss with an ability you gain 15 Basic Attack Damage for 6s. Stacks up to 3 times.
intelligence: 85
You gain 20% increased Intelligence for 10s. Cooldown: 180s.
intelligence: 20
magicalPenetration: 25
maxMana: 250
attackSpeed: 17.5
strength: 30
Enemy gods hit by your basic attacks take 20 + 10% of their max HP [from items] as bonus Physical Damage.
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